Jumat, 25 Januari 2013

GYEROCOPTER


Gyrocopter

Aurel Vlaicu

  • Strength Aurel Vlaicu Strength
    18 + 1.8
  • Agility Aurel Vlaicu Agility
    24 + 2.8
  • IntelligenceAurel Vlaicu Intelligence
    23 + 2.1
  • Aurel Vlaicu

Rocket Barrage

Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.

Homing Missile

The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how far it is from its starting point. The missile can be destroyed by 3 attacks from a hero or tower.

Flak Cannon

The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.

Call Down

The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
  • Sentinel
  • 0.2/0.97
  • 41 - 51
  • 0.3/0.5
  • 4.36
  • 1.7
  • 315
  • 3000
  • 375
  • 1800 / 800
The Gyrocopter is a hero who is focused on dealing damage, but also got some potential to disable or slow enemies. His array of very different offensive spells gives him the ability to deal a lot of damage in any situation, which makes him a strong laner, but also a potential carry. Rocket Barrage, his first skill, shoots rockets at random targets around Gyrocopter, which makes it an exceptionally strong ability against lone enemies. With the low cooldown, short duration but high attack frequency it can easily decimate an enemy's HP in the early stage of the game... if you manage to stay in range. The Homing Missile is his second ability. It creates a missile that chases an enemy until it hits him or is destroyed, dealing more damage the further it flies. While less powerful in a stationary fight, this ability is a mighty asset in chases and on the lane. The stun works well in combination with Rocket Barrage and Calldown. Flak Cannons is an ability based on attacks, enabling Gyrocopter to attack all enemies in a certain area around him at once for a few attacks. Since the amount of targets is not limited, this ability is effective for farming and countering strong pushes. A Gyrocopter with a good selection offensive items standing amidst a group of enemy heroes can deal a devastating amount of damage with Flak Cannons, but that also makes him the main target of his enemies. Last but not least, his ultimate is Calldown. Gyrocopter shoots two rockets into the skies which come down in the targeted area one after another, dealing damage and slowing the enemies. While it is relatively difficult to hit, a well-placed Calldown can easily decide a fight with the powerful AoE slow and the synergy with his other abilities. With Aghanim's Scepter, the range gets upgraded from 1000 to global. This is not only useful to finish off enemies who barely escaped a fight, but can also be used to push, defend and farm on any lane while Gyrocopter is somewhere else. Gyrocopter can deal vast amounts of damage in any stage of the game and in any situation, but his lack of defensive abilities also makes him easy to bring down.
Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missiles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!

JAH'RAKAL




Troll Warlord

Jah'rakal

  • Strength Jah'rakal Strength
    17 + 2.2
  • Agility Jah'rakal Agility
    21 + 2.75
  • IntelligenceJah'rakal Intelligence
    13 + 1
  • Jah'rakal

Berserker Rage


Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.

Whirling Axes


Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle. When in ranged form, Troll hurls a fistful of axes in cone formation.

Fervor


When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.

Battle Trance


Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration. Lasts 10 seconds.

  • Sentinel
  • 0.3 / 0.3
  • 38 - 56
  • 0.2 / 0.3
  • 1.94
  • 1.7
  • 300
  • 1200
  • 500
  • 1800 / 800

The Troll Warlord is a pure fighter, able to attack from a distance or up close, where he becomes stronger overall and may also bash. He capitalizes on attack speed, being able to strike and move quickly, as well as enhance his allies to sometimes do the same. Jah'rakal can also Blind his opponents, making it difficult for them to land attacks. Additionally, successive attacks landed on a target enable greater focus for Jah'rakal, greatly increasing his attack speed. If he is able to acquire items and momentum soon enough, there aren't many fighters who can best him.

When the Sentinel first gathered their forces, The Troll Warriors were considered primitive and unreliable. Their pride wounded, many refused to join, some even considering siding with the Scourge. Only a hotheaded young Warlord called Jah'rakal joined the Sentinel. Known as "Blinding Axe" in troll tongue, both for the blinding speed of his axes and his trademark blind technique, his unstoppable rampages have already made him a legend among his allies. However Jah'rakal fights not for the Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs and anyone else that trolls are the best fighters in the world.

STEALTH ASSASIN



Stealth Assassin

Rikimaru

  • Strength Rikimaru Strength
    17 + 2
  • Agility Rikimaru Agility
    34 + 2.9
  • IntelligenceRikimaru Intelligence
    14 + 1.3
  • Rikimaru

Smoke Screen

Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.

Blink Strike

Teleports to a unit and strikes it if it is a foe, dealing bonus damage.

Backstab

The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.

Permanent Invisibility

Rikimaru becomes permanently invisible when not attacking.
  • Sentinel
  • 0.3 / 0.3
  • 48 - 52
  • 0.4 / 0.51
  • 5.76
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800
The Stealth Assassin's ultimate allows him to passively regain Invisibility after an attack or using an ability. He could be anywhere, at any time, and therein lies his strength. His preferred attack is obviously to Backstab someone, inflicting greater damage as he grows more agile. He can also Blink Strike towards his enemies to quickly get in range of attack, making it even harder to escape or catch him. Once he decides to reveal himself, Rikimaru can unleash a Smoke Screen in a moderate area, which gradually expands, silencing anyone inside, slowing them down, and causing them to miss. Only a fool would continue fighting while blind, deaf and dumb, but Assassins have no room for remorse.
Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back. He can also use thick smoke as a cover, to silence his enemies and become nearly untouchable.

STEALTH ASSASIN



Stealth Assassin

Rikimaru

  • Strength Rikimaru Strength
    17 + 2
  • Agility Rikimaru Agility
    34 + 2.9
  • IntelligenceRikimaru Intelligence
    14 + 1.3
  • Rikimaru

Smoke Screen

Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.

Blink Strike

Teleports to a unit and strikes it if it is a foe, dealing bonus damage.

Backstab

The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.

Permanent Invisibility

Rikimaru becomes permanently invisible when not attacking.
  • Sentinel
  • 0.3 / 0.3
  • 48 - 52
  • 0.4 / 0.51
  • 5.76
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800
The Stealth Assassin's ultimate allows him to passively regain Invisibility after an attack or using an ability. He could be anywhere, at any time, and therein lies his strength. His preferred attack is obviously to Backstab someone, inflicting greater damage as he grows more agile. He can also Blink Strike towards his enemies to quickly get in range of attack, making it even harder to escape or catch him. Once he decides to reveal himself, Rikimaru can unleash a Smoke Screen in a moderate area, which gradually expands, silencing anyone inside, slowing them down, and causing them to miss. Only a fool would continue fighting while blind, deaf and dumb, but Assassins have no room for remorse.
Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back. He can also use thick smoke as a cover, to silence his enemies and become nearly untouchable.