Nortrom
- Strength
17 + 2.2 - Agility
16 + 2.1 - Intelligence
27 + 2.5
Curse of the Silent
Afflicts enemies with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell.
Glaives of Wisdom
Nortrom's Glaives are enchanted by his experience in magic. Dealing extra damage based on his Intelligence.
Last Word
Causes the target enemy to take damage and become silenced as soon as it casts a spell or when the duration runs out. If the duration runs out without the target casting a spell, the target will aslo be disarmed. Debuff lasts 5 seconds.
Global Silence
Stops all enemies on the map from casting spells.
- Sentinel
- 0.5 / 0.5
- 43 - 57
- 0.3 / 0.51
- 1.24
- 1.7
- 300
- 1000
- 600
- 1800 / 800
The Silencer is among the minority of intelligence heroes who rely on their physical attack to take down enemy heroes. Although Curse of the Silent deals surprisingly good damage to unprepared opponents, the Silencer's real power lies in his Glaives of Wisdom. With powerful intelligence items, the Silencer is capable of easily out-damaging many strength and agility heroes who focus on their physical attacks. Since he needs powerful items to be effective, the Silencer is best utilized by players who enjoy killing a lot of creeps and getting as much gold as possible. Both of his silencing abilities are very useful in combat, especially against enemy spellcasters who like to cast a lot of spells in quick succession. Last Word is an offensive aura which silences enemies after they cast a spell. This will completely ruin the deadly combos of a lot of dangerous spellcasters, making the Silencer an excellent counter to this type of enemy. Global Silence is perhaps his most powerful spell when used at the proper moment. If cast at the beginning of a large battle, this spell can mean the difference between an easy victory and a crushing defeat.
Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.
Curse of the Silent
- Active
- Point
- C
Afflicts enemies with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 20
- 800
- 350
- 6 seconds
- Enemy Units
- 20 hp/8 mana per second
- 2
- 95
- 18
- 800
- 350
- 6 seconds
- Enemy Units
- 35 hp/16 mana per second
- 3
- 115
- 16
- 800
- 350
- 6 seconds
- Enemy Units
- 50 hp/24 mana per second
- 4
- 135
- 14
- 800
- 350
- 6 seconds
- Enemy Units
- 65 hp/32 mana per second
Notes
• Damage type: magical
• It will be removed when the target dies or begins the effect of a spell.
• It will be removed when the target dies or begins the effect of a spell.
Glaives of Wisdom
- Active
- Unit
- W
Nortrom's Glaives are enchanted by his experience in magic. Dealing extra damage based on his Intelligence.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 15
- 0
- 600
- N/A
- N/A
- Enemy Units
- Deals 30% of your intelligence in bonus damage
- 2
- 15
- 0
- 600
- N/A
- N/A
- Enemy Units
- Deals 45% of your intelligence in bonus damage
- 3
- 15
- 0
- 600
- N/A
- N/A
- Enemy Units
- Deals 60% of your intelligence in bonus damage
- 4
- 15
- 0
- 600
- N/A
- N/A
- Enemy Units
- Deals 75% of your intelligence in bonus damage
Notes
• Damage type: pure
• Glaives of Wisdom is an Orb Effect and Buff Placer.
• Silencer will permanently steal 2 Intelligence from any enemy hero that dies within 900 range.
• Glaives of Wisdom will steal Intelligence if the target dies outside the aoe.
• The -stats (-st) command can be used to know how much Intelligence you gained through this skill.
• Glaives of Wisdom is an Orb Effect and Buff Placer.
• Silencer will permanently steal 2 Intelligence from any enemy hero that dies within 900 range.
• Glaives of Wisdom will steal Intelligence if the target dies outside the aoe.
• The -stats (-st) command can be used to know how much Intelligence you gained through this skill.
Last Word
- Passive
- N/A
- L
Causes the target enemy to take damage and become silenced as soon as it casts a spell or when the duration runs out. If the duration runs out without the target casting a spell, the target will aslo be disarmed. Debuff lasts 5 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 115
- 36
- 900
- N/A
- 3 seconds (Silence/Disarm)
- Enemy Units
- Silences after casting, else after 5 seconds, target will be silenced and disarmed
- 2
- 115
- 28
- 900
- N/A
- 3 seconds (Silence/Disarm)
- Enemy Units
- Silences after casting, else after 5 seconds, target will be silenced and disarmed
- 3
- 115
- 20
- 900
- N/A
- 3 seconds (Silence/Disarm)
- Enemy Units
- Silences after casting, else after 5 seconds, target will be silenced and disarmed
- 4
- 115
- 12
- 900
- N/A
- 3 seconds (Silence/Disarm)
- Enemy Units
- Silences after casting, else after 5 seconds, target will be silenced and disarmed
Notes
• Channeling skills will activate this even if they are canceled.
Global Silence
- Active
- Instant
- E
Stops all enemies on the map from casting spells.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 250
- 140 seconds
- N/A
- Global
- 4 seconds
- Enemy Units
- Silences all enemies
- 2
- 350
- 140 seconds
- N/A
- Global
- 5 seconds
- Enemy Units
- Silences all enemies
- 3
- 450
- 140 seconds
- N/A
- Global
- 6 seconds
- Enemy Units
- Silences all enemies
Notes
• This skill works on invisible units.
• Silence works on magic immune units.
• Game-wide sound is muted when Global Silence is used.
• Silence works on magic immune units.
• Game-wide sound is muted when Global Silence is used.
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