Lanaya
- Strength
18 + 2.1 - Agility
23 + 2.7 - Intelligence
20 + 2
Refraction
Manipulating psionic energy around herself grants Lanaya a mystical refraction of light that protects her from external harm and gives her bonus damage for a limited number of instances.
Meld
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Psi Blades
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Psionic Trap
Creates psionic traps on ground. When triggered, it will slow units within 375 range by 50%. Charges up from 30% to 50% by 5% each second.
- Sentinel
- 0.3 / 0.5
- 53 - 59
- 0.3 / 0.51
- 4.22
- 1.7
- 305
- 900
- 140
- 1800 / 800
Lanaya uses deceit to conquer her foes. With Refraction she can negate a small number of damage instances, and have a few enhanced attacks of her own. She can Meld into the shadows at any time, but must remain still to keep hidden. If she strikes from the shadows, she will deal additional damage and lower her target's armor. The Templar Assassin's Psi Blades can be thrown from moderate range, and actually pierce her targets to deal damage further in a line. Her ability to place Psionic Traps from great distances, which slow nearby targets on activation, makes her nearly impossible to escape from. While she is able to create a number of disadvantages for her opponents, if caught with her guard down she will quickly fall.
The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.
Refraction
- Active
- Instant
- R
Manipulating psionic energy around herself grants Lanaya a mystical refraction of light that protects her from external harm and gives her bonus damage for a limited number of instances.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 17
- N/A
- N/A
- 3 instances or 17 seconds
- Self
- 20 bonus damage, 3 Instances
- 2
- 100
- 17
- N/A
- N/A
- 4 instances or 17 seconds
- Self
- 40 bonus damage, 4 Instances
- 3
- 100
- 17
- N/A
- N/A
- 5 instances or 17 seconds
- Self
- 60 bonus damage, 5 Instances
- 4
- 100
- 17
- N/A
- N/A
- 6 instances or 17 seconds
- Self
- 80 bonus damage, 6 Instances
Notes
• Direct HP Removal does not trigger refraction.
• The instance blocking and damage bonus are independent of each other.
• The status buff might take a while to dissapear after the charges are gone.
• Only instances of more than 5 damage (after all reductions) will remove a charge.
• The instance blocking and damage bonus are independent of each other.
• The status buff might take a while to dissapear after the charges are gone.
• Only instances of more than 5 damage (after all reductions) will remove a charge.
Meld
- Active
- Instant
- D
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 50
- 7
- N/A
- N/A
- Infinite (invisibility) / 10 seconds (armor reduction)
- Self/Enemy Unit
- 50 damage, -2 armor
- 2
- 50
- 7
- N/A
- N/A
- Infinite (invisibility) / 10 seconds (armor reduction)
- Self/Enemy Unit
- 100 damage, -4 armor
- 3
- 50
- 7
- N/A
- N/A
- Infinite (invisibility) / 10 seconds (armor reduction)
- Self/Enemy Unit
- 150 damage, -6 armor
- 4
- 50
- 7
- N/A
- N/A
- Infinite (invisibility) / 10 seconds (armor reduction)
- Self/Enemy Unit
- 200 damage, -8 armor
Notes
• Damage type: physical
• Meld is broken by any action other than staying in position.
• The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
• The armor debuffs don't stack with each other.
• The invisibility comes from windwalk with a fadetime of 0.001 seconds.
• Meld is broken by any action other than staying in position.
• The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
• The armor debuffs don't stack with each other.
• The invisibility comes from windwalk with a fadetime of 0.001 seconds.
Psi Blades
- Passive
- N/A
- B
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- 55 (width)/615 (length)
- N/A
- Enemy Units
- 60 Bonus Range, 590 Spill Range.
- 2
- N/A
- N/A
- N/A
- 55 (width)/655 (length)
- N/A
- Enemy Units
- 120 Bonus Range, 630 Spill Range.
- 3
- N/A
- N/A
- N/A
- 55 (width)/695 (length)
- N/A
- Enemy Units
- 180 Bonus Range, 670 Spill Range.
- 4
- N/A
- N/A
- N/A
- 55 (width)/735 (length)
- N/A
- Enemy Units
- 240 Bonus Range, 710 Spill Range.
Notes
• Damage type: pure
• Spill damage hits invisible units.
• Attack effects (like orb effects and bash) will only will be applied to the main target.
• Attacks against illusions will not spill.
• Spill damage hits invisible units.
• Attack effects (like orb effects and bash) will only will be applied to the main target.
• Attacks against illusions will not spill.
Psionic Trap
- Active
- Point
- C
Creates psionic traps on ground. When triggered, it will slow units within 375 range by 50%. Charges up from 30% to 50% by 5% each s
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 15
- 11
- 2000
- N/A
- Infinite
- Enemy Units
- 30-50% slow on activation, Max 5 Traps
- 2
- 15
- 9
- 2000
- N/A
- Infinite
- Enemy Units
- 30-50% slow on activation, Max 5 Traps
- 3
- 15
- 7
- 2000
- N/A
- Infinite
- Enemy Units
- 30-50% slow on activation, Max 5 Traps
Notes
• Traps last indefinitely.
• They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.
• They do not prevent Neutrals spawning.
• Traps have 400/400 vision range.
• When a Trap is placed, it is added to your selection.
• They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.
• They do not prevent Neutrals spawning.
• Traps have 400/400 vision range.
• When a Trap is placed, it is added to your selection.
Trap
- Active
- Instant
- T
Releases the energy stored from the nearest trap.
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 0
- 0.5
- N/A
- 375
- 5 seconds
- Enemy Units
- 30-50% slow on activation, Max 5 Traps
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