Zeus
- Strength
19 + 2.3 - Agility
11 + 1.2 - Intelligence
20 + 2.7
Arc Lightning
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Lightning Bolt
Summons a bolt of lightning from the heavens to strike a target enemy.
Static Field
Whenever Zeus casts a spell, he shocks all nearby enemy units for a percentage of their current hit points as damage.
Thundergod's Wrath
Strikes down all enemy heroes with a bolt of lightning.
- Sentinel
- 0.633 / 0.366
- 41 - 49
- 0.4 / 0.5
- 1.54
- 1.7
- 295
- 1100
- 350
- 1800 / 800
Zeus has one role: offensive spellcaster. His spell damage output is probably the highest of any hero in the game, due to the great damage and low cooldown periods of his spells. Arc Lightning strikes a large number of enemies with a relatively low damage chain lightning, but due to its low cost and cooldown it can be cast a large number of times during a battle. Lightning Bolt is easy to understand: lots of damage! Compared to a lot of other offensive spells, Lightning Bolt's damage, cooldown, and mana cost are very good, and it is Zeus' primary means for dealing with enemy heroes. Although Zeus has a passive skill, it is in fact another way to blast his enemies with even more spell damage. Every time Zeus casts a spell, Static Field shocks nearby enemy heroes for a small percentage of their life. This means Zeus will continue to deal good damage throughout the game as enemy heroes get higher and higher life. Perhaps Zeus' most feared ability is Thundergod's Wrath. When cast, this spell causes a bolt of lightning to strike all enemy heroes on the battlefield. This spell is especially useful for finishing off nearly dead heroes who are fleeing from battle, but it is also useful to give Zeus and his allies an edge in team fights.
Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.
Arc Lightning
- Active
- Unit
- C
Hurls a bolt of arcing energy that laces through many nearby enemy units.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 65
- 1.75
- 700
- 500*
- N/A
- Enemy units
- Arcs 5 times, deals 85 damage
- 2
- 70
- 1.75
- 700
- 500*
- N/A
- Enemy units
- Arcs 7 times, deals 100 damage
- 3
- 75
- 1.75
- 700
- 500*
- N/A
- Enemy units
- Arcs 9 times, deals 115 damage
- 4
- 80
- 1.75
- 700
- 500*
- N/A
- Enemy units
- Arcs 15 times, deals 145 damage
Notes
• Damage type: magical
• The damage of Arc Lightning is not reduced with each bounce.
• (*) Area of Effect means the distance the Arc Lightning can bounce.
• The damage of Arc Lightning is not reduced with each bounce.
• (*) Area of Effect means the distance the Arc Lightning can bounce.
Lightning Bolt
- Active
- Unit
- G
Summons a bolt of lightning from the heavens to strike a target enemy.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 6
- 700
- N/A
- N/A
- Enemy units
- Deals 100 damage
- 2
- 95
- 6
- 700
- N/A
- N/A
- Enemy units
- Deals 175 damage
- 3
- 115
- 6
- 700
- N/A
- N/A
- Enemy units
- Deals 275 damage
- 4
- 135
- 6
- 700
- N/A
- N/A
- Enemy units
- Deals 350 damage
Notes
• Damage type: magical
• Gives true sight within 900 range.
• Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
• Posseses a mini-stun, which allows Zeus to interrupt channeling spells and items with this ability.
• Gives true sight within 900 range.
• Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
• Posseses a mini-stun, which allows Zeus to interrupt channeling spells and items with this ability.
Static Field
- Passive
- N/A
- F
Whenever Zeus casts a spell, he shocks all nearby enemy units for a percentage of their current hit points as damage.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- 1000
- N/A
- Enemy Units
- Shocks for 5% of current hit points
- 2
- N/A
- N/A
- N/A
- 1000
- N/A
- Enemy Units
- Shocks for 7% of current hit points
- 3
- N/A
- N/A
- N/A
- 1000
- N/A
- Enemy Units
- Shocks for 9% of current hit points
- 4
- N/A
- N/A
- N/A
- 1000
- N/A
- Enemy Units
- Shocks for 11% of current hit points
Notes
• Damage type: magical
• The damage from Static Field is dealt before the damage from the used spell.
• Using items does not trigger Static Field.
• Does not require unit visibility to take effect.
• The damage from Static Field is dealt before the damage from the used spell.
• Using items does not trigger Static Field.
• Does not require unit visibility to take effect.
Thundergod's Wrath
- Active
- Instant
- W
Strikes down all enemy heroes with a bolt of lightning.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 225
- 90
- N/A
- Global
- N/A
- Enemy heroes
- Deals 225 (440*) damage
- 2
- 325
- 90
- N/A
- Global
- N/A
- Enemy heroes
- Deals 350 (540*) damage
- 3
- 450
- 90
- N/A
- Global
- N/A
- Enemy heroes
- Deals 475 (640*) damage
Notes
• Damage type: magical
• Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
• Gives true sight 900 range around each affected target for 3 seconds.
• If a target is invisible it will get revealed (both vision and true sight) but not damaged.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
• Gives true sight 900 range around each affected target for 3 seconds.
• If a target is invisible it will get revealed (both vision and true sight) but not damaged.
• Can be improved by Aghanim's Scepter (* shows the improved values).
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