Viper
- Strength
20 + 1.9 - Agility
21 + 2.5 - Intelligence
15 + 1.8
Poison Attack
Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.
Nethertoxin
Adds a powerful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units and buildings.
Corrosive Skin
Viper's body is covered with poison, granting increased resistance to spells. Also, any unit that attacks Viper will become infected, taking minor damage and having its movement speed and attack speed reduced for 4 seconds.
Viper Strike
Strikes with a vicious bite, slowing movement and attack speed significantly and dealing poison damage over time.
- Scourge
- 0.33 / 1
- 44 - 46
- 0.3 / 0.51
- 1.94
- 1.7
- 285
- 1200
- 575
- 1800 / 800
Viper specializes in pinning down single targets from a distance, while dealing moderate damage. His Poison Attack allows him to consistently slow someone down, and he can fire a heavily concentrated Viper Strike toxin to nearly stop someone in their tracks, and deal good damage over time. This allows him to be more aggressive as he can go in and keep targets from escaping. To aid with leading a charge, he's developed Corrosive Skin that offers resistances, returns minor poison and slows the attacker. While most of Viper's damage is dealt over time with poisons, he has a passive Nethertoxin which allows him to deal additional damage to weaker units.
A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.
Poison Attack
- Active
- Unit
- C
Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 20
- 4
- 600
- N/A
- 2 seconds
- Enemy unit
- Slows speed by 10%, deals 10 damage per second
- 2
- 20
- 3
- 600
- N/A
- 2 seconds
- Enemy unit
- Slows speed by 20%, deals 16 damage per second
- 3
- 20
- 0
- 600
- N/A
- 2 seconds
- Enemy unit
- Slows speed by 30%, deals 22 damage per second
- 4
- 20
- 0
- 600
- N/A
- 2 seconds
- Enemy unit
- Slows speed by 40%, deals 28 damage per second
Notes
• Damage type: magical
• Poison attack is an orb effect buff placer.
• The slow and damage will not be increased by successive casts; the duration of the spell will be refreshed instead.
• Poison attack is an orb effect buff placer.
• The slow and damage will not be increased by successive casts; the duration of the spell will be refreshed instead.
Nethertoxin
- Passive
- N/A
- R
Adds a powerful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units and buildings.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy units
- Maximum of 40 Bonus Damage
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy units
- Maximum of 80 Bonus Damage
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy units
- Maximum of 120 Bonus Damage
- 4
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy units
- Maximum of 160 Bonus Damage
Notes
• Starts off with 2/4/6/8 bonus damage, and doubles for each 20% missing hp of target unit.
Corrosive Skin
- Passive
- N/A
- E
Viper's body is covered with poison, granting increased resistance to spells. Also, any unit that attacks Viper will become infected, taking minor damage and having its movement speed and attack speed reduced for 4 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- 4 seconds
- Self / Enemy Unit
- 10% slow, 10 damage per second and 10% magic reduction
- 2
- N/A
- N/A
- N/A
- N/A
- 4 seconds
- Self / Enemy Unit
- 15% slow, 15 damage per second and 15% magic reduction
- 3
- N/A
- N/A
- N/A
- N/A
- 4 seconds
- Self / Enemy Unit
- 20% slow, 20 damage per second and 20% magic reduction
- 4
- N/A
- N/A
- N/A
- N/A
- 4 seconds
- Self / Enemy Unit
- 25% slow, 25 damage per second and 25% magic reduction
Notes
• Spell resistance stacks with spell resistance from items.
• Affects the attacking unit before the attack is actually released.
• Affects the attacking unit before the attack is actually released.
Viper Strike
- Active
- Unit
- V
Strikes with a vicious bite, slowing movement and attack speed significantly and dealing poison damage over time.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 125
- 80 (12*)
- 500 (900*)
- N/A
- 5.1 seconds
- Enemy unit
- Deals 60 damage per second and slows speeds by 40%
- 2
- 175 (125*)
- 50 (12*)
- 500 (900*)
- N/A
- 5.1 seconds
- Enemy unit
- Deals 100 damage per second and slows speeds by 60%
- 3
- 250 (125*)
- 30 (12*)
- 500 (900*)
- N/A
- 5.1 seconds
- Enemy unit
- Deals 145 damage per second and slows speeds by 80%
Notes
• Damage type: magical.
• Slow works on magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Units afflicted by Viper Strike can be denied by their allies when their HP drops below 25% of their maximum health.
• Slow works on magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Units afflicted by Viper Strike can be denied by their allies when their HP drops below 25% of their maximum health.
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