Xin
- Strength
19 + 2 - Agility
22 + 1.8 - Intelligence
20 + 1.8
Searing Chains
Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Sleight of Fist
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after.
Flame Guard
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed and dealing damage around him as long as it is active.
Fire Remnant
Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point. Xin can then dash out to each remnant's location, detonating them for AoE damage.
- Sentinel
- 0.4 / 0.3
- 52-56
- 0 / 0.51
- 1.08
- 1.7
- 310
- Instant
- 128 (melee)
- 1800 / 800
Xin is one of the few Agility heroes equipped to initiating roles in team fights and skirmishes. Using Fire Remnants' high mobility and Searing Chains for AOE disable, Xin is well suited for aggressive play style in both early and mid game, provided you have the manapool for it. Flame Guard offers some protection on magic damage, but don't expect it to save you from chain nukes or disables. Sleight of Fist is a mini version of Juggernaut's Omnislash that extends Xin's carry role into late game, not to mention invulnerability every 6 seconds.
In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.
Searing Chains
- Active
- Instant
- C
Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 110
- 14
- N/A
- 400
- 2 seconds
- Enemy units
- Ensnares 2 random enemy units, 40 DPS
- 2
- 110
- 12
- N/A
- 400
- 2 seconds
- Enemy units
- Ensnares 2 random enemy units, 60 DPS
- 3
- 110
- 10
- N/A
- 400
- 3 seconds
- Enemy units
- Ensnares 2 random enemy units, 80 DPS
- 4
- 110
- 8
- N/A
- 400
- 3 seconds
- Enemy units
- Ensnares 2 random enemy units, 100 DPS
Notes
• Damage type: magical
• Targets are chosen randomly around Xin.
• Does not affect magic immune or invisible units.
• Interrupts channeling spells.
• Targets are chosen randomly around Xin.
• Does not affect magic immune or invisible units.
• Interrupts channeling spells.
Sleight of Fist
- Active
- Point
- T
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Deals bonus damage to heroes, and 50% less damage to creeps.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 50
- 30
- 700
- 250
- N/A
- Enemy units
- Attack all enemy units in the AoE, 30 bonus damage to heroes
- 2
- 50
- 22
- 700
- 350
- N/A
- Enemy units
- Attack all enemy units in the AoE, 60 bonus damage to heroes
- 3
- 50
- 14
- 700
- 450
- N/A
- Enemy units
- Attack all enemy units in the AoE, 90 bonus damage to heroes
- 4
- 50
- 6
- 700
- 550
- N/A
- Enemy units
- Attack all enemy units in the AoE, 120 bonus damage to heroes
Notes
• Damage type: physical
• Targets are determined when the spell is cast.
• A regular attack is done to each target every 0.2 seconds.
• Any attack modifier that Xin has (Critical Strike, Bash, Cleave, Orb effects) will be applied normally to each target.
• Targets are determined when the spell is cast.
• A regular attack is done to each target every 0.2 seconds.
• Any attack modifier that Xin has (Critical Strike, Bash, Cleave, Orb effects) will be applied normally to each target.
Flame Guard
- Active
- Instant
- E
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 80
- 35
- N/A
- 400
- 8 seconds
- Enemy units
- 50 health barrier, 30 DPS
- 2
- 90
- 35
- N/A
- 400
- 12 seconds
- Enemy units
- 200 health barrier, 35 DPS
- 3
- 100
- 35
- N/A
- 400
- 16 seconds
- Enemy units
- 350 health barrier, 40 DPS
- 4
- 110
- 35
- N/A
- 400
- 20 seconds
- Enemy units
- 500 health barrier, 45 DPS
Notes
• Damage type: magical
• Magic damage reduction is calculated before any reductions.
• Magic damage reduction is calculated before any reductions.
Fire Remnant
- Active
- Point
- F
Xin charges himself with the energy to create a Fire Remnant every 35seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5X your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 0
- 0
- 1500
- N/A
- 45 seconds
- Ground
- Places a remnant, consuming a charge
- 2
- 0
- 0
- 1500
- N/A
- 45 seconds
- Ground
- Places a remnant, consuming a charge
- 3
- 0
- 0
- 1500
- N/A
- 45 seconds
- Ground
- Places a remnant, consuming a charge
Notes
• Starts with 3 charges (the maximum), and replenishes a charge every 35 seconds.
• Fire Remnants move to where you targeted them at 2.5X your speed.
• Fire Remnants move to where you targeted them at 2.5X your speed.
Fire Remnant
- Active
- Point
- R
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants, and end up at the one you targeted, exploding them for AoE damage.
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 150
- 0
- Global
- 450
- N/A
- Enemy units
- 100 damage
- 150
- 0
- Global
- 450
- N/A
- Enemy units
- 150 damage
- 150
- 0
- Global
- 450
- N/A
- Enemy units
- 200 damage
Notes
• Damage type: magical
• You move to each Fire Remnant at 1300 movement speed, or in 0.4 seconds, whichever is faster.
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